Don’t let Tunic’s first-glance charm fool you. Actually, nevermind – go ahead and enjoy that charm. It’s a gorgeous game with a colorful, almost Link’s Awakening-esque art style, beautifully serene ...
In a way, Tunic was made for this kind of social sharing. Figuring out its mysteries by yourself is like running into a brick wall at times. At the time of writing, I’ve sunk a healthy amount of hours ...
Tunic is an ode to old-school instruction manuals. I know, that’s not the most riveting idea on paper, but give it just a couple of hours and it’ll win you over with its exceptional mechanics and ...
Tunic reminds me of my own journey and the adoption of video games into my life. I reminisced about when cartridges and accompanying manuals were the norm. Canadian indie developer Andrew Shouldice ...
Audrey has been writing about video games for ten years and playing them for over twenty. A freelance journalist, they have been published in AniFem, Astray, and Anime Herald. In their spare time, ...
Rock The Spacebar is a twice-monthly column investigating the great music that underpins your favourite games. This week, Dom Peppiatt chats to the development team behind Tunic about the game’s ...
Tunic is one of those games that has been hyped among the indie gaming space for many years. After a long development period, Finji's adventure is finally out and even got the spotlight during ...
Tunic wears its Legend of Zelda influences on its green sleeves. As in the 1986 game that kicked off one of the medium’s most recognizable franchises, Tunic drops its protagonist into a world awash ...
GameSpot may get a commission from retail offers. Tunic is a game of secrets. Despite my best efforts, I wasn't able to discover many concrete details about what the game even was prior to the release ...
Tunic, an indie adventure game that melds influences from The Legend of Zelda and Dark Souls into an adorable and mysterious package, has taken over my brain for the past two weeks. It’s been ages ...
Pam's Colecovision was her babysitter, from the age of 4 or 5, but the family only had one game. Over and over, hour after hour, she'd climb and jump through the three levels of Donkey Kong. But the ...
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